Saved game data and preferences.
Manage optional age preferences and understand how each game keeps progress in this browser. Recommendations are starting points, never assessments or locked content.
An age is a starting point
Age groups suggest starting activities based on each game’s knowledge, controls, and task depth. They are editorial recommendations, not assessments. All age groups remain open, and we never ask for a birthday.
Look at the starting knowledge
Each game’s page explains its activities, suggested ages, starting knowledge, and optional help. A child new to letters may welcome partial spelling help, while another may prefer robot plans or open-ended art. Check the activity together; age never locks a choice.
Math belongs in the play
In Fox Trail, the adventure within Math Connect, matching cards removes real roadblocks. The fox only moves through the cleared part of its dirt trail; opening roadside space can help later connections. Reaching home completes the task without requiring every card to be removed. There are 50 Free Match adventures: 20 Make 10, 15 Make 15 and 15 Make 20 levels. Every target has its own open starting point and practice with 6, 12 or 16 cards. Practice finishes when all cards are cleared. Earlier quantity and connection-rule trails remain available. Number Garden and Number Lab are still in development.
What stays on this device
Age choices work without saving. If you check “Remember this age on this device,” we save only that age group in your browser’s local storage. It is not sent to our server. Earlier Classic Puzzle records are retained, but that mode is no longer offered. Fox Trail keeps separate adventure and practice records for each target (10, 15 and 20), with current board/seed, replayable moves and completed levels. A separate settings record keeps sound, helpers and seen lessons. Earlier trail packs retain their two original saves. The fox’s position is calculated from open trail spaces. Ordinary game progress is separate from optional local assessment profiles; nothing is uploaded.
A word can help a friend
Word Workshop has 36 English word-building levels, including six two-object projects, and three ways to play: partial letters, independent spelling, or reading a clue first. Ages 5–9 are a suggestion. Every mode and level stays open. Completion records describe help used, not reading ability. Its own settings can reset only its local save.
A little forest music
Animal Beat Parade offers 40 fixed rhythm levels, five themes, and four-instrument Free Play. Age suggestions never lock levels. Local synthesized sound starts only after a user action; silent Visual Practice is available. Settings include timing calibration, reduced motion, and a reset for this game’s own save. Results are kept separate by timing recommendation and audio or visual practice.
An open art studio
Little Art Studio has 18 creative invitations and Free Create. Paper friends, homes, and worlds have no required appearance or creativity score. Optional tool practice stays separate. Its For Parents panel shows genuine local observations and controls device saving and deletion.
A colorful garden
Rainbow Garden offers 40 color challenges and separate seeded Free Play. Ages 3–4, 5–6 and 7 suggest starting chapters, with all levels open. Its independent local save keeps story progress and settings; age saving is opt-in. Clear only Rainbow Garden through its Parent settings with confirmation.
Build a plan with Robo
Robo Builders offers 40 story tasks, 4 guided activities, and a small Free Workshop. Ages 3–12 suggest different starts. Saving is an explicit parent choice; export and deletion affect only this game’s record.
Explore a little greenhouse
Sprout Lab offers 8 experiments and Free Greenhouse for ages 3–12. Water and light are separate conditions in a simplified teaching simulation. Its parent panel exports discoveries or deletes only its own local record.
Plan a picnic together
Feelings Town has 12 Picnic Day stories, three support modes, and free arranging. Suggested ages are 3–9, with a core experience for ages 4–8. Progress stays in memory until a grown-up enables device saving. Observations describe story actions, never emotional health or personality.
Count and pack a picnic
Picnic Pals offers 24 picnics and 72 practice tasks: share one each, pack a number, compare baskets, and match a reference plate. It starts in memory. Grown-ups can enable independent local saving, choose an existing Learning Journey profile, export practice, or delete only Picnic Pals data. Its assessment candidate remains draft; no formal score or trend is created.
A paper puppet theater
Shadow Buddies offers 40 shape puzzles across four open worlds: matching, rotating, combining, and mirroring. My Theater lets you arrange and edit paper-puppet shows. Its independent parent opt-in saves progress and shows only on this device; delete only this game in For Parents. Draft task observations have no ability score or trend.
A little post office
Parcel Pals offers 24 levels and 72 orders with tens-and-ones exchanges, plus Free play and verified Practice. Mainly for ages 6–9; ready 5-year-olds can explore with help. Progress, current cargo, settings, age preference and descriptive task journals stay in memory until a grown-up enables device saving. Export and confirmed deletion affect only Parcel Pals. First amount and packaging checks are separate; draft observations produce no ability score or trend.
Create with clay
Clay Critters offers twelve open creative invitations, five clay tools, three stages and two-friend exhibitions. Every support choice stays open. A grown-up can enable its independent local artwork library or delete only this game’s creations. Parent notes describe tool use, never a creativity or ability score.
Weave with rhythm
Cloud Loom offers 40 tap, hold, and rest patterns plus Free Weave. Grown-up settings can enable independent local saving or delete only Cloud Loom data. Practice stars are game results, not ability scores.
Explore the pond
Pond Pals offers 12 observation missions, four open support paths, free observation and a discovery journal. Camera saves only simulated scenes. Optional game saving is local and independent; task records are not ability scores.
Light the way in Lantern Parade
Explore 36 color and pattern trails, then build a free creation. Local saving is a separate parent choice. First tests and help are descriptive play notes, not ability scores.
Build sails in Fraction Harbor
Explore 30 open fraction tasks, repeat orders and a free workshop. A grown-up can enable this game’s local save and delete only its progress in Harbor settings. Activity notes describe completed sails and help, not ability scores.
Build in Gizmo Grove
Gizmo Grove offers 32 story challenges, six parent activities and a Free Workshop. Its optional local save keeps this game’s constructions and progress on this device. Export and confirmed deletion affect only Gizmo Grove. Parent notes describe actual tasks and help used; draft observations have no ability score or trend.
Explore letter islands
Letter Lighthouse offers 64 letter and word tasks across eight islands. This is a text-assisted preview; reviewed phoneme recordings are not yet available. Grown-up settings manage this game’s independent, optional local save.
A shared device is a shared preference
Anyone using the same browser can see or change the saved age group. Uncheck the remember option or use the button below to remove our saved preference. You can also clear this site’s data in your browser settings. Use “Clear Fox Trail saves” to remove its campaign, practice, settings, earlier trails, and retained Math Connect records. Clearing an age preference does not clear game progress. Other games and websites are not affected. If storage fails, the game remains playable and tells you that progress cannot be saved.