Robo is getting the workshop ready…

Robo Builders

Arrange picture instructions, deliver planks, and build a welcoming toy town. Try a plan, watch Robo, and change one thing.

How to play

Help Robo bring planks to marked bridge sites. Arrange a plan, watch it run, and revise it with unlimited help.

  1. Choose any chapter or a suggested age path. Little Helpers has four separate guided activities.
  2. Tap instructions to add them. Select a card to replace, move or delete it. Repeat and If blocks show their basic actions inside.
  3. Forward follows Robo’s arrow. Turns stay in place. Pick up takes one plank from the current depot; Place builds only an unfinished marked bridge directly ahead.
  4. Run always starts from the initial scene. Pause, resume and single-step show actual execution. Finish the full plan and meet the declared goals to build the town.

What you can practice

Explore sequencing, material dependencies, repeats, conditions and debugging. These activities do not cover a complete programming curriculum or establish a general ability score.

Choosing a starting point

Ages 3–4: four shared guided activities. Ages 5–6: chapters 1–2 and simple repeats. Ages 7–9: deliveries, repeating groups and debugging. Ages 10–12: multiple scenes, material budgets and plan comparison. All choices stay open.

Questions about this game

Are hints limited?

No. Hints are free and repeatable. Completing with help earns the same construction result.

Do all 40 levels suit age 3?

No. Little Helpers offers four separate guided variants with an adult. The main story primarily starts at ages 5–9.

Where does progress go?

Optional game saving stores progress and up to three workshop layouts only in this browser. Age saving is a separate choice. Draft assessment tasks are unscored and not persisted.

Does a shorter program mean fewer moves?

No. Repeat can reduce written cards while Robo walks the same distance. The game shows cards, Forward moves and used planks separately.

Read the parent guide →

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