Ages 11–12

Games for ages 11–12: coding, science, and art.

Explore conditions and material budgets in Robo Builders, fair comparisons and simulated evidence in Sprout Lab, or paper collage and animation in Little Art Studio. These are design suggestions, not ability assessments; every game stays open.

Robot plans · Fair tests · Evidence limits · Open-ended art

Ready to explore

10 games · Ages 11–12
Ready to play

Sprout Lab

Suggested ages 3–12

Join Pip for 8 plant experiments and Free Greenhouse in a simplified simulation of water, light, and growth.

Suggested starting mode: Eight experiments

Play Sprout Lab
Ready to play

Pond Pals

Suggested ages 3–12

Explore a woodland pond with Pip through 12 observation missions. Keep real scene snapshots, follow a dragonfly’s growth, and compare evidence in your discovery journal.

Suggested starting mode: Story

Play Pond Pals
Ready to play

Clay Critters

Suggested ages 3–12

Shape an editable clay friend with five tools, twelve creative invitations, and three little stages. Keep versions and arrange a two-friend exhibition.

Suggested starting mode: Free Create

Play Clay Critters
Ready to play

Gizmo Grove

Suggested ages 3–12

Build marble machines with Maple: explore tracks, lifts, switches and signal rules in 32 workshop challenges, six activities to try together, and Free Workshop.

Suggested starting mode: Free Workshop

Play Gizmo Grove