Gizmo Grove

Opening Maple’s workshop…

How to play

Try a machine, watch where the ball goes, and change your plan. Four open chapters include route connections, powered lifts, switches and combined conditions.

  1. Choose an adventure or one of six activities to try together.
  2. Select a part and tap a gap. Turn parts and connect outlets before running.
  3. Run, pause and step through the machine. Return to building whenever you want to change it.
  4. Use Free Workshop to save and reopen your own designs. A grown-up can enable device-only saving.

What you can practice

Explore visible routes and cause-and-effect relationships. Workshop observations are draft practice records, not a cognitive score.

Choosing a starting point

Ages 3–4 can try Build Together with a grown-up. Other age suggestions never lock any chapter.

Questions about this game

Does progress upload?

No. Optional game data stays on this device under its own storage key.

Do retries cost anything?

No. There are no lives, countdowns or retry penalties.

Is the game a formal assessment?

No. Its registry card is draft, without numerical scores or trends.

Read the parent guide →

More games to explore

Follow a new curiosity: match, make, build, experiment, or plan a picnic together.