Parcel Pals: Pack, Unpack, Deliver

Opening the post office…

How to play

Help a friendly bear run a wooden post office. Count real gifts, pack ten into a full box, and unpack when loose gifts are useful. Four chapters contain 24 levels and 72 authored orders.

  1. Choose Adventure, Free play or a verified Practice order.
  2. Select one gift or full box and then its destination, or drag it. Work and Dispatch can hold many loose gifts.
  3. Pack ten loose gifts in Work or Dispatch. Select a full box to unpack it into ten gifts in Work.
  4. Check & send compares the actual dispatch with the order. If the amount is right but full boxes are required, keep packing, then check again.

What you can practice

Explore tens and ones, equivalent quantities, order composition and exchanging groups of ten. No speed score or ability diagnosis is produced.

Choosing a starting point

Especially for ages 6–9; ready 5-year-olds can explore with support. Age choices suggest a start and never lock practice content.

Questions about this game

Does one full box always hold ten?

Yes. A full box contains ten gifts in two rows of five. Empty areas contain no gifts. More than nine loose gifts is a valid arrangement.

Where is progress saved?

Memory only until a grown-up enables Save Parcel Pals on this device. The separate game key stores progress, preferences and replay journals; nothing is uploaded.

Are the observations ability scores?

No. OKG-LAS cards remain draft. First amount and packaging checks are separate descriptive records; there are no numerical scores or trends.

Read the parent guide →

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